Prospects of virtual reality

Prospects of virtual reality

Virtual reality is created by technical means, the world (objects and subjects), transmitted to man through his feelings: sight, hearing, smell, touch and other. Virtual reality simulates how the impact and response. To create convincing complex of sensations of reality computer synthesis of properties and reactions of virtual reality is made in real time (according to Wikipedia).

 

Today virtual reality captures an increasing number of spheres of our life. And speech here goes not only about video games and various attractions. Virtual reality penetrates in medicine, construction, design, vr technology is used in art and cultural events. So the question is: where to buy virtual reality helmet? – the sound is not so important as a couple of years ago, when “virturally” culture was just starting to get widespread.

 

By the year 2017 in Russia, especially in large cities-millionaires have already appeared dozens of clubs virtual reality where visitors are welcome, and most importantly, fun to spend time and get a lot of new emotions. They replaced the the theme to single, as a rule, scattered in places of a mass congestion of people. Although in small towns these rides are still popular. VR to VR Moscow and SPb at the beginning of 2017 presents more than 50 of the vr clubs, not to mention the 5D-7D-9D cinemas or just visiting the attractions of virtual reality. Their number is growing every month, and by year-end, according to various experts, their number will reach about 50-60 in the two capitals in total. And regions, by the way, is not standing still. In large cities has for many months operate and develop the clubs virtual reality. Of course, they are much smaller (up to 7-8 in one million), however, there has been a positive dynamics of growth. Because of this, clubs have a more flexible pricing policy that promotes lower prices on admission to attractions and attracts a growing number of people willing to get new experience.

 

Because of this, clubs have a more flexible pricing policy that promotes lower prices on admission to attractions and attracts a growing number of people willing to get new experience

 

VR-clubs offering modern equipment from manufacturers such as Oculus Rift (S), Oculus Quest, the HTC Vive (Pro), PlayStation VR, KAT VR, Virtuix Omni , and many others. It is encouraging to see that producers annually provide all new gadgets, of course, thereby contributing to the development and promotion of virtual reality.

 

It is hoped that clubs virtual reality this year will delight us all a large assortment of rides. Incidentally, in the past there was a desire to buy virtual reality helmet for personal use, and those who dared, decided to open a similar business. Good luck.

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