Microsoft Flight Simulator appeared VR, and the corresponding optimization is not

Asobo Studio has published a new update for the Microsoft Flight Simulator, where graced the game for Christmas and added support for VR. The catch is that MFS is itself demanding, and in virtual reality demands become even higher.

Says Asobo, she’s got enough experience with helmets: the Studio was going for augmented reality and, for example, made application for the aviation industry, amusement parks and museums. For VR in MFS engine tuned: optimized renderer and implemented advanced settings.

Go into VR at any time by pressing a hot key. In addition, virtual reality enables a separate collection of graphic settings — by default it’s much lower standard, for a comfortable immersion in VR is required to maintain very high fps (preferably 90 fps).

Interestingly enough, the reviews about the update are different: in the Steam discussions a lot of complaints on lack of performance even on powerful systems (level i9-9900 and RTX 2080 Ti), but on the official forum often write that VR in MFS nicer than other aviasim, as included without special dances with a tambourine and even gives “smooth 30 fps”. Apparently, hardened awesomery and indeed the people of this world!

Among the shortcomings of VR in MFS note the missing support for the VR controller to control the game and the menu just mouse, keyboard, gamepad or aviacollection as on a conventional display. On the other hand, VR allows the user to decompose a window with the game information in the space around them and not keep them constantly on the screen.

Microsoft Flight Simulator supports helmets working with the standard OpenXR — includes all popular device including a family of Oculus, Valve Index and HP Reverb. In the latest patch have also started to track real weather data on the level of snow and ice, added a couple of training tasks for the Airbus A320neo and decorated for the New year 12 sites around the world.

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