Virtual Reality : we haven't seen anything yet

Virtual Reality : we haven't seen anything yet

CHRONICLE / AUGMENTED REALITIES – Like the smartphone at the dawn of the launch of the iPhone, virtual reality and augmented reality are still far from mature.

Every week, the column “Augmented Realities” looks back at the fusional, enriching and sometimes conflicting relationships between media and technology.

Five years after the failed Google Glass experiment, two years after the release of the first Oculus virtual reality headset, bought by Facebook, virtual reality headsets and augmented reality glasses remain confined to the video game market or to an audience of technophiles. It sells, at best, only about ten million a year. From there to conclude that these accessories will never meet more success, there is a step that it would be unwise to take. These two technologies find themselves in the same situation as mobile phones at the dawn of the launch of the iPhone. Smartphones were then reserved for professionals, addicted to their austere BlackBerry. The next importance of the touch screen was underestimated. We had poorly anticipated the contribution of 4G to come and the mechanics

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