Virtual reality: we haven't seen anything yet

Virtual reality: we haven't seen anything yet

CHRONICLE/AUGMENTED REALITIES – Like the smartphone at the dawn of the launch of the iPhone, virtual reality and augmented reality are still far from maturity.

Every week, the column “Augmented Realities” looks back at the merging, enriching and sometimes conflicting relationships between media and technology.

Five years after the failed experiment with Google Glass, two years after the release of the first Oculus virtual reality headset, acquired by Facebook, virtual reality headsets and augmented reality glasses remain confined to the video game market or an audience of techies. It sells, at best, only about ten million a year. From this to conclude that these accessories will never be more successful, there is a step that it would be very unwise to take. These two technologies find themselves in the same situation as mobile phones at the dawn of the launch of the iPhone. Smartphones were then reserved for professionals, addicted to their austere BlackBerrys. The upcoming importance of the touch screen was underestimated. We had poorly anticipated the contribution of the upcoming 4G and the mechanics…

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