Roscosmos will create two virtual reality helmets
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    • Roscosmos will create two virtual reality helmets

    Roscosmos will create two virtual reality helmets

    Subsidiary company  Roscosmos “Digital” showed renderings of two virtual reality helmets “Roscosmos XR-1 ” and”Sokol-1″

    Roscosmos XR-1 helmet

    The Roscosmos XR-1 helmet is designed for internal tasks of the corporation, namely for training astronauts in zero gravity.  Its characteristics are displays with a resolution of 2880×1440 with a frequency of 90 hertz and a visibility of about 105 degrees, hybrid Fresnel optics, a built-in gaze tracking system, support for Windows and SteamVR and its own store with applications.

    Parameters Roscosmos XR-1

    • Displays — two diagonal of 2.89 inches each
    • The resolution is 2880×1440 (1440×1440 by eye)
    • Display refresh rate — 90/120 Hz (selectable)
    • Type of displays-liquid crystal
    • Viewing angle-105 degrees diagonally
    • Optics-Hybrid Fresnel Lenses
    • The connection to the computer is wired
    • Sensors — gyroscope, accelerometer, magnetometer
    • Connectors-miniDP, miniUSB
    • Power supply — 5 volts
    • Weight-less than 500 grams
    • OS Support — Windows 10
    • Positional tracking — laser based on external beacons

    VR helmet ” Sokol-1″

    The company’s task is to make a helmet with equal indicators of world leaders , and in some parameters to be ahead of competitors. Sokol-1 will be a serial prototype consisting of display tools, a control system, a positioning system and a content management solution. Next, the corporation intends to compete with foreign devices first in the corporate and then in the consumer markets.

    Parameters of ” Sokol-1″

    • The viewing angle is 157 degrees diagonally
    • The resolution is 5760×2880
    • Frequency — 90/120 Hertz
    • Eye tracking-there is
    • Positional tracking — laser with an unlimited object tracking area and the ability to track up to 256 objects, the error of motion tracking is no more than 5 millimeters, two base stations cover an area of 200 square meters
    • Support for operating systems and environments — The SDK and API of the project will work with Astra Linux (SE), Windows 10 both with SteamVR and without it, on its own platform
    • Origin — the entire software and hardware complex will be developed in Russia



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