Roscosmos will create two virtual reality helmets

Subsidiary company  Roscosmos “Digital” showed renderings of two virtual reality helmets “Roscosmos XR-1 ” and”Sokol-1″

Roscosmos XR-1 helmet

The Roscosmos XR-1 helmet is designed for internal tasks of the corporation, namely for training astronauts in zero gravity.  Its characteristics are displays with a resolution of 2880×1440 with a frequency of 90 hertz and a visibility of about 105 degrees, hybrid Fresnel optics, a built-in gaze tracking system, support for Windows and SteamVR and its own store with applications.

Parameters Roscosmos XR-1

  • Displays — two diagonal of 2.89 inches each
  • The resolution is 2880×1440 (1440×1440 by eye)
  • Display refresh rate — 90/120 Hz (selectable)
  • Type of displays-liquid crystal
  • Viewing angle-105 degrees diagonally
  • Optics-Hybrid Fresnel Lenses
  • The connection to the computer is wired
  • Sensors — gyroscope, accelerometer, magnetometer
  • Connectors-miniDP, miniUSB
  • Power supply — 5 volts
  • Weight-less than 500 grams
  • OS Support — Windows 10
  • Positional tracking — laser based on external beacons

VR helmet ” Sokol-1″

The company’s task is to make a helmet with equal indicators of world leaders , and in some parameters to be ahead of competitors. Sokol-1 will be a serial prototype consisting of display tools, a control system, a positioning system and a content management solution. Next, the corporation intends to compete with foreign devices first in the corporate and then in the consumer markets.

Parameters of ” Sokol-1″

  • The viewing angle is 157 degrees diagonally
  • The resolution is 5760×2880
  • Frequency — 90/120 Hertz
  • Eye tracking-there is
  • Positional tracking — laser with an unlimited object tracking area and the ability to track up to 256 objects, the error of motion tracking is no more than 5 millimeters, two base stations cover an area of 200 square meters
  • Support for operating systems and environments — The SDK and API of the project will work with Astra Linux (SE), Windows 10 both with SteamVR and without it, on its own platform
  • Origin — the entire software and hardware complex will be developed in Russia
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