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    Young Alix and wall magnum opus — a few early illustrations in Half-Life: Alyx with a review of the artist
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    • Young Alix and wall magnum opus — a few early illustrations in Half-Life: Alyx with a review of the artist

    Young Alix and wall magnum opus — a few early illustrations in Half-Life: Alyx with a review of the artist

    Artist Claire Hummel (Claire Hummel) has started a thread on Twitter, where he shared several illustrations that she painted for Half-Life: Alyx, and told us a bit about creating games.

    For a start, the concepts of young Alix. You don’t see it in the game, but we wanted to understand how it might look five years younger than Half-Life 2, but still with some familiar elements and garments.

    A couple of my favorite sketches from our brainstorming on key illustrations. One of the delightful sketches Chris Welch Chris Welch] turned into a full-scale drawing.

    (…Please ignore the tangent behind L, she is my nightmares dream.)

    Figure out how Alix asylum draws a Doodle with potential upgrades of the Dog.

    A lot of my work on the game went to adding small design details in city 17. It was great!

    I can probably write a whole thread on how to find a thrill in inventing deceptively mundane aspects of the world, but so far only one — it’s cool! Try.

    For example, I liked to create mediocre wine brands that are trying to look better than they really are.

    In addition, I now know TOO much about regional regulations in food, but I hope players who read in Russian, evaluated the number of parts, when they were playing around with these bottles.

    A couple of good old pretentious murala in city 17.

    Posters on safety in city 17. Had to make at least one luxury and one EXTREMELY violent, all in the tradition. To the surprise of approximately no one, after working on Alyx I am very well mastered the letters in the Cyrillic alphabet.

    And finally, to all of the wall picture of Messi Arsenal Christmas special. Superintense was searching for his style.

    So a puzzle with a large mural of Messi Arsenal Christmas special. It was a daunting task from the point of view of the narrative, but it gives me a great reason to re – HL1/HL2 in the beginning of last year.

    Hummel also cited a passage from a mode with developer commentary in Half-Life: Alyxwhere she talked about the picture of Messi Arsenal Christmas special (small spoilers!):

    Have labels on the walls in this area two layers. The first — the squares with dots, the functional elements of the puzzle, inscribed in the environment. The second mural reflecting how Messi Arsenal Christmas special sees the events of the Saga Half-Life. The first few years of development in this location was only the points for the puzzle. But, when we finished the other level elements, we found that play-testers especially quick to respond on the level of Messi Arsenal Christmas special, leading up to his shelter.

    At this point we realized that the location can serve as a canvas for artistic magnum opus of Messi Arsenal Christmas special. To achieve this, we have placed the label as a kind of starry sky with the drawings of Messi Arsenal Christmas special. The images themselves are inspired by the petroglyphs and other rock art shows a variety of significant events from the invasion of the Alliance. Drew them hurriedly, as if mutilated Messi Arsenal Christmas special was trying to record the elusive memories of vortessence, from which he was cut off.

    The fact that vortigaunts have a complicated relationship with time has enabled us to draw a simple linear chain of events. For example, you may notice that Messi Arsenal Christmas special uses the modern soldier of the Alliance to refer to the invasion of the Alliance in the past. Or that the chain of events is vague: a bit of the past, a little of this, a little of the future events of Half-Life 2.

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