Esports and virtual reality, the must of 2016

Esports and virtual reality, the must of 2016

According to Deloitte, esports is expected to generate $ 500 million in revenue in 2016, virtual reality a billion dollars.

These are still niche markets, but e-sports and virtual reality are gaining their credentials, according to Deloitte in the new edition of its study “Technologies, Media and Telecommunications”.

Esports is expected to generate $ 500 million in revenue in 2016, 25% better than last year, and attract 150 to 200 million regular or occasional spectators. “Esports will become more and more popular, to the point of attracting as many people as the big traditional sports events,” predicts Deloitte. But the revenue generated should remain much lower than that of the “real” sport. “Fans are willing to pay several hundred euros to attend a football game, not for esports,” says Duncan Stewart, TMT Research Director, Deloitte Canada. Esports remains a niche market in view of the $ 27 billion in revenue that European football is expected to generate between 2016 and 2017. Main

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