Virtual Reality in cinematography
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    Virtual Reality in cinematography

    How can imagine the people living without cinema? Movies, popcorn and some VR innovations, which are so attractive for the customers to get new emotions. In cinematography there are some problems to solve in order to convey the main story. In present time an atmosphere prevails over the story. It doesn’t matter what drama and events happen at the same time, instead of these customers focus their attention on a current surrounding. The thoughts are there and their mind receives a valuable experience. The first rule of cinemaholics and moviemakers is to concentrate on a frame. Now a user should be a component of the creation of an additional unique universe. Vision in VR In past times an observer is a slave of a director’s vision. A camera guides where to look at, and details outside of the frame are not observed. In the VR version, the view is limitless. In this case, the story creator has some problems with the center of the view because the user can watch 360 degrees in every direction. In order to prevent the trouble, the director should put the VR camera in the corner, and the view becomes a little bit limited. The problem of VR in cinema An obvious problem for all VR engineers is motion sickness. Some effects make VR experts mad to understand the problem, which appears for the users. If the VR technologies are working well, the moving actions help VR transfer the users in the world of magic and bring extremely breathtaking emotions. VR sound in the process of cinematography To immerse deeply in the VR atmosphere means also a reproduction of 3D sound. If the user loses the key moment by looking away, the specialized noise makes the customer follow back to the motion. It is quite important to note that in future the sound should be corresponded with a particular object in a realization.   Editing is horrible In modern cinematography, the traditional moviemakers have already their own methods of transition between scenes. They can be different according to the story: steady or rapid, intense or uncontrolled. In VR a question of transition is solved by closing the user`s eyes and immerse in the virtual world gradually.  The quality of the image depends primarily on the VR equipment. In conclusion, VR introduces something special into the sphere of cinematography. All effects should be improved according to the human recognition.



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