Mobile AR: Designer’s look Part 1
How to create a perfect mobile AR app? An issue is quite interesting for everyone, who wants to be involved in the AR. A specialized sequence of actions can help to perform a job successfully and sensibly.
Analyzing possibilities of design instruments, experts should put their plans in order, choose a right medium for realization, observe all limitations, and identify client’s needs.
The AR contains some specific features. One of them is knowledge shift. This means that people can have a chance to get a practice by using knowledge. In this connection, AR is the best environment for learning and practice. Speaking about a market future, AR suggests clients immerse in the AR application experience. A prerogative leads to the future success in the zone of AR competition.
Usability and restrictions
AR is a digital expansion of an output design. It is clear to assert, that clients haven’t already connected with the world even with physical restrictions. A technical knowledge lets them feel comfortable and powerful. But only some material limitations and technologies innovations can mix their capabilities in AR.
A content representation has a significant part in the AR experience. There are 5 patterns of content, which can be used in AR:
- Static (stable)
- Animated (a timeline and a sequence)
- 3D (The XYZ data)
- Dynamic (The interactions)
- Procedural (The automatic and algorithm generation of the content)
All the patterns can be interconnected in a variety of ways.
It is necessary to clear up a place and the approach of content processing in the discussion of AR details with stakeholders. To specify the content pattern, place (space, glass, object) and the content structure (stable, locked, changeable) are 3 significant criteria to understand the clients’ needs.
The brief observation of AR improvement hopefully helps everyone to get results they want to receive.