Differences in blocks building for augmented reality programming & virtual reality
Typically, the basic tech blocks in AR programming and VR coding are pretty common. As a matter of fact, both of them deal with computer graphics, 3D math, and position tracking. Still, if to take a more in-depth look at these two groups, we can notice many peculiarities.
Let’s try to analyze them.
- AR includes some extras to VR, not to mention geo-positioning and naturally matching RR objects to the CG created ones. To collaborate in the real, for instance, the AR app has to be capable of interpreting real-world images. Ultimately, the interface in AR may integrate with the real world whilst in VR, everything is virtual: not only the world, but the objects as well.
- Augmented reality development, when compared to Virtual Reality, demands more complex and robust hardware that can run really complex calculations.
Both VR and AR are normally used in app development. Still, AR development is more refined than VR one as it demands a bigger set of techniques and tools. Since AR demands some kind of real collaboration, it’s best used to be tasked with hardware-taxing jobs, for instance, facial recognition, 3D map environment design, and others. Meanwhile, VR is great for gaming and education or a combination of both, for instance, in an educational game or homework.
However, when it comes to the future perspective of AR & VR programming, they are supposed to be replaced with their superlative notion (also admitted as mixed/merged reality).