With the growth of virtual reality (VR), one of the most common questions, besides how much it costs, is the creation of VR content. This implies methods and tools for creating virtual reality content and the cost of creating VR applications. Despite the fact that the technology VR still has not made its grand breakthrough for every household, it continues to develop and finds more and more practical use by consumers, marketers and manufacturers.
VR today desperately needs high-quality content, which is a key factor in making users virtual reality. People expect new exciting experiences. To get started, you can read “What is VR and how it works”. Any VR experience starts with a headset or on a head-up display (HMD). This is the device that brings computer simulated content in front of your eyes, simulating the presence in real conditions. The most popular headset so far are Google Cardboard, HTC Vive, Oculus Rift, Sony PlayStation VR, Samsung Gear. The first is certainly cheaper, although this does not mean that it is wrong or worse. Video with 360 degrees is a great way to create exciting experiences from any event or place in the world. However, special equipment is required for this.
For the basics you will need a spherical camera with a 360-degree lens and tripods (plus Steadicams). Using a drone is also a viable option. For post-production you will need special editing software, for example Videostitch, to collect all the frames in one piece and provide high quality visual effects.
Like any other video, your footage should be interesting in the first place. You should not be afraid to experiment, use multiple entry points and bold angles. In addition, keep in mind that you create content for viewers with different levels of familiarity with VR. Also, do not forget about clear instructions, options and tips for navigation.
Make sure that your VR content looks good on every device: desktop computers, smartphones, tablets, headsets. Viewing 360-degree images on a computer using the mouse should be as smooth as moving or extending the tablet for the same purpose, and vice versa.